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 Post subject: Corrans RPG Stats
PostPosted: Fri Aug 22, 2008 6:39 am 
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Joined: Thu Jun 17, 2004 12:51 pm
Posts: 2293
Location: The Batcave - England
"----------Character Details---------
Player Name:
Character Name:
Character Alias: Corran
GM's Name:
Age:
Height:
Weight:
Hair:
Eyes:
Power Level: 10
Power Points: 300
Appearance:
--------------------------------------

----------Background---------

--------------------------------------

----------Ability Scores---------
Strength: 12 (+1)
Dexterity: 14 (+2)
Constitution: 12 (+1)
Intelligence: 16 (+3)
Wisdom: 16 (+3)
Charisma: 16 (+3)
--------------------------------------

----------Saves---------
Toughness: +4
Fortitude: +6
Reflex: +7
Willpower: +10
--------------------------------------

----------Combat---------
Attack Bonus: +12
Damage Bonus: +1
Grapple: +13
Defense Bonus: +13 (+5 flat footed)
Initiative: +10
--------------------------------------

----------Lifting Capacity---------
Light Load: 20 kg
Medium Load: 39 kg
Heavy Load: 59 kg
Max Load: 118 kg
Push/Drag: 295 kg
--------------------------------------

----------Movement Rate---------
Base Speed: 9 m/r / 18 m/r / 36 m/r
Leap: 8 m / 4 m / 2 m
--------------------------------------

----------Skills---------
  • Acrobatics - 8 (+10)
  • Bluff - 8 (+11)
  • Climb - 8 (+9)
  • Computers - 4 (+7)
  • Concentration - 8 (+11)
  • Craft: Artistic - 4 (+7)
  • Diplomacy - 12 (+15)
  • Disable Device - 4 (+7)
  • Disguise - 4 (+7)
  • Drive - 4 (+6)
  • Escape Artist - 0 (+2)
  • Gather Info - 12 (+15)
  • Handle Animal - 0 (+3)
  • Intimidate - 10 (+13)
  • Investigate - 12 (+15)
  • Knowledge: Art - 4 (+7)
  • Knowledge: Force - 12 (+15)
  • Knowledge: Streetwise - 12 (+15)
  • Knowledge: Tactics - 8 (+11)
  • Medicine - 0 (+3)
  • Notice - 10 (+13)
  • Pilot - 16 (+18)
  • Profession: Pilot - 6 (+9)
  • Profession: CorSec Agent - 4 (+7)
  • Ride - 0 (+2)
  • Search - 4 (+7)
  • Sense Motive - 10 (+13)
  • Sleight of Hand - 0 (+2)
  • Stealth - 8 (+10)
  • Survival - 0 (+3)
  • Swim - 0 (+1)
--------------------------------------

----------Languages---------
  • Basic
--------------------------------------

----------Feats---------
  • Accurate Attack: Reduce damage bonus to increase attack bonus
  • All-out Attack: Reduce defense bonus to increase attack bonus
  • Attack Specialization (2): +4 bonus to attack rolls with melee weapons
  • Attack Specialization (1): +2 bonus to attack rolls with lightsaber (stacks with melee)
  • Combat Reflexes: Allows for 2 attacks of Opportunity a round
  • Counterattack: If a melee opponent misses, automatic attack of opportunity
  • Defensive Attack: Reduce attack bonus to increase defense bonus
  • Defensive Roll (3): +3 Toughness save bonus
  • Dodge Focus (3): +3 dodge bonus
  • Elusive Target: Double penalties for ranged attacks against you in melee
  • Improved Block (): +2 bonus on attack rolls to block
  • Improved Defense (): +6 dodge bonus from the total defense action
  • Improved Initiative (2): +8 bonus on initiative checks
  • Power Attack: Reduce attack bonus to increase damage bonus
  • Quick Draw (2): Draw, ready, & reload a weapon as a free action
  • Redirect: Trick an opponent into hitting someone else
  • Sneak Attack (): +2 damage when you surprise attack an opponent
  • Uncanny Dodge: Retain your dodge bonus while flat-footed
  • Inspire (): Grant allies +1 to attacks, saves, & checks
  • Leadership: Spend hero point to remove adverse conditions from ally
  • Assessment: Know a subject's relative offensive and defensive ability
  • Instant Up: Stand up as a free action
  • Interpose: Trade places with an adjacent ally subject to attack
  • Master Plan: Bonus in situations when you have a chance to plan
  • Teamwork (): Additional +1 bonus for aid actions
  • Acrobatic Bluff: Feint and trick using Acrobatics rather than Bluff
  • Improvised Tools: No penalty for not having tools for a skill
  • Jack-of-All-Trades: Use any skill untrained
  • Skill Mastery (2): Choose 8 skills you can take 10 with
  • Taunt: Demoralize using Bluff rather than Intimidate
  • Starfighter Ace (2): +8 to Piloting checks when flying a starfighter (Lvl 12 Req)
  • Starship Specialist (2): +8 to Piloting checks when flying a starship (Lvl 12 Req)
  • Form III Lightsaber Combat: Master of Form III Lightsaber Combat
--------------------------------------

----------Powers---------
Absorption {} - Power Rank 8 - Cost 32 (4 * 8)
Description: Can absorb up to 8 points of damage

Boost {} - Power Rank 8 - Cost 24 (3 * 8)
Description: Can boost Ability/Sense Stats

Confuse {} - Power Rank 5 - Cost 5 (1 * 5)

Deflect {} - Power Rank 15 - Cost 45 (3 * 15)
Extras: Action. Automatic, Redirection
Flaws: Need Lightsaber

Illusion {} - Power Rank 8 - Cost 24 (3 * 8)
Drawbacks: Phantasms (Mental only)

Leaping {} - Power Rank 1 - Cost 1 (1 * 1)

Mind Reading {} - Power Rank 4 - Cost 4 (1 * 4)

Mind Shield {} - Power Rank 4 - Cost 4 (1 * 4)

Super-Senses {} - Power Rank 6 - Cost 6 (1 * 6)
Description: Danger Sense, Precognition

Telekinesis {} - Power Rank 0 - Cost 0 (1 * 0)
Description: Can only use when boosted
Extras: Damaging

Telepathy {} - Power Rank 10 - Cost 10 (1 * 10)
--------------------------------------


----------Cost Summary---------
Abilities: 26
Combat: 44
Saves: 17
Skills: 50
Feats: 43
Powers: 155
Drawbacks -35
Total Cost: 300
--------------------------------------"


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